They need to improve the civ 6 world builder to be at least as good as the civ 5 one. The civ 5 world builder was leagues better. It's super basic even with the advanced mode enabled. Saving the XML also generates any DDS images (in RGBA8 format, suitable for icon atlass), which can be imported into ModBuddy.For those of you whom don't know the civ6 worldbuilder stinks. The XML can be edited in the app if necessary (changes will NOT update the drop-downs, check-boxes, etc) and then copy/pasted into ModBuddy, or the XML can be saved (via the File -> Save As. The combat class and roles are used to "best guess" Unit AI and Flavor values. The icon will be scaled and cropped to the standard size, and DDS files will be written when the XML is saved.įinally preview the XML (Bonus mark if you can see the bug (now fixed) in the generated xml!) Select a JPG or PNG graphic to be used as the icon for the unit. You can upload 3D Map (Unit) and Strategic View (SV) flag icons, or choose to use those from a standard unit (or units). Select the 3D model to copy for this unit, enough XML will be generated to get budding 3D modders started! The Art tab is used to choose what standard unit this unit will look like and to add custom icons Set any additional abilities for the unit. Use the Requirements tab to set any required techs and resources for this unit Note that some of the free promotions will be pre-selected if certain check boxes have been ticked (eg the Ignore Terrain check-box pre-selects the Ignore Terrain Cost promotion), so to add additional promotions you will need to Control-Click. On the Upgrades tab, select what the unit will upgrade to, and any free promotions they will receive. On the Civilopedia tab, enter the descriptive text for the unit. On the Combat & Moves tab, fill in the required values Select or enter the civilization that this unit is for, and what it replacesįinally on this tab, enter the costs associated with the unit You can also add secondary roles, archers also defend and the terrain bonuses for this unit makes them good for exploring. Select the Combat Class for the unit, and choose a primary role - Archery Units and Ranged Attack are pretty obvious choices here. If the name is valid, the Unit box will turn black The app will automatically create a UNIT_ type for it (visible in the greyed out Type box below) and check the database for conflicts. Enter it how it will appear in the Civilopedia. The first thing you need to do is enter the name of your new unit into the red Unit box - in this example we will use "Welsh Bowman". Note: This utility was originally developed for Civilization 5 with the Gods & Kings expansion, it may be missing a few features if used to create units for the Brave New World expansion. Note: This is the abridged usage guide, a more complete walk-through of creating the Welsh Bowman unit for the Welsh Civilization is in progress. otherwise, from a command prompt, enter "\java -jar ModBuilder.jar" How To Create A Combat Unit if Java is installed on the path, double-click "ModBuilder.jar", NOTE: You will need Java 6 (1.6.0) or later correctly installed on your system to use this utility. NOTE: This utility will not create civilian units - settlers, workers, great people, etc How To Download The Utilityĭownload the zip file and the rename it as ModBuilder.jar A utility for creating combat unit (eg Unique Units for new civilizations) XML and DDS files for inclusion into ModBuddy
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